Steam users can now nab a level editor for sadistic platformer Super Meat Boy.

The free update allows players to engineer their own versions of the game's death trap levels.
Super Meat Boy is an independent video game designed by Edmund McMillen and Tommy Refenes, and developed by 'Team Meat'.It is the successor to Meat Boy, McMillen and Jonathan McEntee's 2008 flash game.The game was released on the Xbox 360 through Xbox Live Arcade in October 2010, on Microsoft Windows in November 2010, on OS X a year later in November 2011, on Linux in December 2011 as a.
There's also support for adding custom music, titles and more than 20 characters.

A post on Team Meat's blog reveals a final bug-fixing update next week will complete work on the game.
'After that we will be closing the book on the PC version, porting SMB to Mac and swiftly moving on to game #2 (because we can't seem to stay happy without working on something constantly),' Team Meat's Edmund McMillien explained.
McMillien previously told Eurogamer the two-man team's follow up will have nothing to do with their eponymous fleshy hero. 'There will be another game but it won't be Meat Boy. It'll be totally new.'
Hoping for a reprieve in the future? Bad news. Team Meat's blog post confirms this is the end. Full stop. 'It's time to hand the reigns to the SMB community and retire.'
'There won't ever be a Super Meat Boy 2.'

Eurogamer Editor Tom Bramwell basted the game with a golden 9/10 upon its Xbox Live Arcade release last year.